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WEAVERCAT:

mangycoyote:

Was talking to a friend about this the other day and thought I should just share this tip with everyone. Using layer blending modes is a great way to shade quickly in Photoshop and almost everyone will tell you that Multiply is basically the go-to for adding shadows, but about a year ago I started using Color Burn layers to lay down shadows and I am much happier with the results.
Multiply layers, even when you use a fairly saturated color like I did here, will take the vibrancy out of the colors underneath it. Color Burn will keep your mid-tones really saturated so it looks great on colorful subjects like birds and so on. Also Color Burn responds to both Opacity and Fill % so you have a little more control over the intensity of the effect.
I love using Color Burn to do a sort of “underpainting” which I then paint on top of with a Normal layer to get everything how I want it, since leaving the Color Burn shading as it is can be a little too intense. I really recommend trying this! Hope this helps you guys~
wannabeanimator:

Animating a Quadruped
“Quadrupeds have different proportions than human bipeds. In particular:
The rib cage is elongated downwards, unlike the flatter human rib cage.
The shoulder blades lie along the side of the rib cage, not on the back.
There are no collarbones.
The lack of collarbones gives the shoulder blades more freedom. This affects weight distribution on the front legs.
When you use Biped to animate a quadruped, its “clavicle” parts behave more like shoulder blades.” - from 3DS Max
If you’re looking for something a little more complex, YouTube is your best friend. For instance, let’s say you were animating a scene of a puppy first seeing his reflection in a mirror. YouTube has millions of videos that make great reference for animators. So you find this, but it’s not the right layout. You can capture the gestures of the pup and relate those to what you picture for your final animation.
And if you’re animating a creature or something you can’t reference, figure out what it’s basic body structure is and if it’s similar to an existing animal. i.e. Disney’s Beast has a body similar to a bear, and legs of a wolf. If you were to animate him on 4 legs, you’d look at reference videos of both animals and create a mesh of their different movements. Hope that helps!
Requested by drawnbydiego

vickorano:

heysawbones:

letslearnart:

bluandorange:

fyeaharttips:

Welcome new followers!! ;u; Thank you so much for following!

Also, if anyone would like to co-mod, please feel free to contact me!


Whelp, that’s enough spam for one night, the rest I’ll start queuing up for tomorrow. Take care :>

OH MY GOSH

AHHHH THIS IS SO AMAZING

Clothing is logical, as amply evidenced here.

WHOA.

(via lackadaisycats)

akstatic:

How to Think of What to Draw
Cataloging this for myself for when I am in a rut… and it’s a cute little list of tips to remember.